Ting worked in developments for 3-D grass, bushes and trees.
He worked on making maps for the grass and rendering the grass, developing the “look”. Also, modeled and textured some generic blobby spheres, meant to represent bushes. Finally, he modeled a few environmental assets, like cattails and grass.
Comment from Ting:
“Baldness map” works with fur grass. The result has showed that baldness map can be applied to fur grass in order to create a transition from the intensive area to the bald part according to the alpha map.
Bush tests
Cattails Tests
Cattails 01 - Re-build Nurbs model from the poly one, which Greg, a freelancer from the previous crews, built in the earlier stage.
Cattails 03 - Another version of cattails. This version has thicker stems at the lower part. The leaves only begin from the middle part, giving a flower-like look.
Tree tests
Tree 01 - Re-build Nurbs from the poly one, which Greg, a freelancer from the previous crews, built in the earlier stage.
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