Friday, May 27, 2011

3D Character Painting (part 2)



Comment from Jack:
Aside from continuing my work on Shot 21, much of my effort was focused on smoothing the bumps on the frogs and retexturing most of the characters.

The layers of the bump map files used previously were blurred and further blurred at least five times before they are able to give an impression of smooth topography. Because the way the characters are UVed, most of the paint works have to extend beyond its boundaries in the color maps for them to show up without “seams.”

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